Post by Admin Angel on Sept 7, 2009 6:54:24 GMT -5
Users Guide to the House of Night
101 School Rules - Fledglings
101 School Rules - Fledglings
101.1 There is to be no drinking from humans until graduation.
101.2 There is blood sharing allowed between fledglings.
101.3 Cats choose their fledglings. Not the other way around.
101.4 No pregnancies. Vampyres or Fledglings can not fall pregnant.
101.5 No fledglings under the age of 13 will be accepted.
101.6 Fledglings must stay on school grounds unless accompanied by an adult.
101.7 Third formers must abide to their mentors.
101.8 Sixth formers must choose a career path.
101.9 Upon arrives Fledglings are allowed to choose their own names.
101.10 Each fledgling has an unfilled half moon crescent on their foreheads to show that they were marked.
101.11 It is a necessity for Fledglings to stay healthy and fit so that they can handle what ever changes may come to pass.
101.12 Red wine is always given to fledglings during rituals.
101.13 Fledglings have no fangs just like vampyres.
101.14 Fledglings are allowed to wear what they wish but they have to make sure that the do how ever wear their emblem on their school sweater to show what year they are in.
102 Vampyres
102.1 Vampyres have their own apartments.
102.2 Each vampyres has to take their own third former to mentor for their third former year.
102.3 Vampyres are allowed to choose their own names.
102.4 Some vampyres have exotic tattoos across their faces.
102.5 Most vampyres are famous. Some as actors, Poets, dancers, singers, models.
102.6 Vampyres have great intuition for their students. They are said to know more about the students then the students know about themselves.
102.7 Basic foods include raw meats and blood as well as wine.
102.8 Vampyres feed away from fledglings.
103 Classes
~ Vampyre Sociology ~
* Third formers learn about the tribes like the amazonians who were vampyres as well. They learn all the basics of being a vampyre and how to handle the changes.
* Fourth formers learn all about Affinities and how powers and spells work. About the Religion of the Godess Nyx. They also learn about imprinting on a blood donor.
* Fifth formers learn how to deal with bloodlust and all the things that go along with vampyres and blood lust as well as sexual tendencies towards a blood donor and how to seduce that donor.
* Sixth formers learn all the basic career paths involved in Vampyres.
~ Drama ~
Othello is a great favorite for Drama at the school of night. Monologues are one of the things that the school starts with and the great screen writing vampyre, Shakespeare is an idol among the Vampyre community.
~ Literature ~
Like all the other subjects this class focuses on only Vampyre made literature. The list involves some of the greatest literate pieces in history.
~ Fencing ~
It is important for a fledgling to keep up with their health thus fencing is an requirement in all the forms.
~ Equestrian studies ~
Like Fencing, keeping fit via some form of sports is a necessity so equestrian studies are a requirement. Third formers start from the basics which tend to be cleaning out stalls to the more advanced forms of dressage and racing as well as polo.
~ Poetry ~
An art the Vampyres take very seriously. There are famous vampyre poets in the world and this class will reveal them all.
~ Gym ~
Fledglings learn how to eat healthy. They exercise and most importantly they learn the different forms of Thai Chi and yoga. All the different types of sports are focused on here to make bodies strong as well as minds.
~ Spells and Rituals ~
Learning about the different Spells and Rituals in the vampyre world is important for each and every Fledgling but this will only come during the fourth year.
~ Music ~
From the history of music and its great vampyre composure to each and every instrument. It's all taught here.
~ Modeling ~
So many different fields for a vampire to go into. This is where it all starts. From posture to photography. This is also an art.
~ Biology ~
Focusing on humans, animals and vampyres and how each one works and functions.
~ History ~
Mainly the history of vampyres and where they came from.
~ Art ~
Leonardo Da Vinci, a vampyre artist, is one of the topics and forms of art that will be focused on.
104 Allowed Affinities
104.1 One of the five Elements
1. Fire
Pyrokinesis. The ability to control fire.
2. Water
Cryokinesis. The ability to control Ice.
3. Spirit/ Mediumship
The ability to feel/speak to/hear spirits.
4. earth
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
5. Air
Ability to control, generate, or absorb air or wind.
104.2 Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
104.3 Telepathy
The ability to hear others thoughts and communicate via thought.
104.4 Empathy
The ability to feel what others are feeling.
104.5 Healing affinity
The ability to speed up healing.
104.6 Affinity for animals
The ability to hear or communicat with creatures around.
104.7 Innate capability
Ability to naturally have skills and/or knowledge typically earned through learning.
104.8 Omni-linguist
Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
104.9 Omniscience
Ability to know anything and everything.
104.10 Ecological empathy
The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.
104.11 Superhuman intelligence
Intelligence far above that of a genius level.
104.12 Superhuman tracking
Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."
104.13 Astral projection
Also known as astral travel, this is the ability to separate and control one's astral body.
104.14 Mental projection
Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
104.15 Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
104.16 Psychometry
Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
104.17 Darkness or shadow manipulation
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy.
104.18 Light manipulation
Ability to control, generate or absorb light particles.
104.19 Plant manipulation
Ability to control, manipulate or animate all forms of plant life.
105 The Emblems of the school
These are the emblems on each school uniform sweater.
Third Formers
What it signifies
The third formers’ symbol is embroidered in silver in the shape of a spiral that glitters in adelicate circle. The symbol – the silver labyrinth of the Goddess Nyx – stands for a new beginning for the third formers as they walk the Path of Night and learn the ways of the Goddess.
Fourth Formers
What it signifies
The golden wings of Eros are the fourth formers’ symbol. Eros – the love god – is the child of Nyx’s seed. The symbol reminds the fourth formers of Nyx’s capacity to love and also represents the students’ continuous movement forward.
Fifth Formers
What it signifies
The fifth former emblem represents Nyx’s golden chariot pulling a trail of stars. The chariot illustrates the fifth formers’ continuation of Nyx’s journey. The stars represent the magic of a fledgling’s first two years at the House of Night.
Sixth Formers
What it signifies
The sixth formers’ symbol is an embroidered silver silhouette of the three Fates, the children of Nyx. The sixth formers all wear the emblem of the Fates, the goddesses of destiny. The scissors signify the end or break of the formers’ time at the House of Night.
Professors
The professors’ symbol is the silver embroidered image of Nyx
with her arms upraised and her hands cupping a crescent moon.
These are the emblems on each school uniform sweater.
Third Formers
What it signifies
The third formers’ symbol is embroidered in silver in the shape of a spiral that glitters in adelicate circle. The symbol – the silver labyrinth of the Goddess Nyx – stands for a new beginning for the third formers as they walk the Path of Night and learn the ways of the Goddess.
Fourth Formers
What it signifies
The golden wings of Eros are the fourth formers’ symbol. Eros – the love god – is the child of Nyx’s seed. The symbol reminds the fourth formers of Nyx’s capacity to love and also represents the students’ continuous movement forward.
Fifth Formers
What it signifies
The fifth former emblem represents Nyx’s golden chariot pulling a trail of stars. The chariot illustrates the fifth formers’ continuation of Nyx’s journey. The stars represent the magic of a fledgling’s first two years at the House of Night.
Sixth Formers
What it signifies
The sixth formers’ symbol is an embroidered silver silhouette of the three Fates, the children of Nyx. The sixth formers all wear the emblem of the Fates, the goddesses of destiny. The scissors signify the end or break of the formers’ time at the House of Night.
Professors
The professors’ symbol is the silver embroidered image of Nyx
with her arms upraised and her hands cupping a crescent moon.
106 Religion
106.1 The Goddess Nyx
Although Nyx is the embodiment of Night in a literal divine personification, she is actually very similar to what people typically consider the Earth Goddess, Gaia. Nyx is found everywhere, she is most powerful at night, which is why her special children have always been vampyres. Since ancient times, vampyres have honored Nyx by living in a matriarchal society where women rule, but men are honored and respected for their roles as guardians and companions. Nyx ensouls the earth – filling rocks, trees, rivers and mountains with her spirit. She is known by many names including Changing Woman, Gaea, A’akuluujjusi, Kuan Yin, Grandmother Spider and even Dawn.
Often she gifts individual fledglings and vampyres with special powers. Those so gifted are also given the additional responsibility of becoming leaders among their kind such as High Priestesses or Warriors. Nyx is a benevolent Goddess. She is not jealous or vindictive, but she does not tolerate liars and her path is not always an easy one to tread. So, choose wisely…
106.2 The God Eros
Eros, the Greek god of love and sexual desire (the word eros, which is found in the Iliad by Homer, is a common noun meaning sexual desire). He was also worshiped as a fertility god, believed to be a contemporary of the primeval Chaos, which makes Eros one of the oldest gods. In the Dionysian Mysteries Eros is referred to as "protagonus", the first born. But there are many variations to whom the parents of Eros really where. According to Aristophanes (Birds) he was born from Erebus and Nyx (Night).
106.3 The dark daughters and sons
The Dark Daughters and Sons is the House of Night’s premier fledgling organization. Its members are the best and brightest of our school and set the standard for the other fledglings. The Leader of the Dark Daughters is chosen because Nyx has gifted her with extraordinary powers. This young woman is considered a High Priestess in Training and has the added responsibility of both performing monthly rituals dedicated to Nyx and leading the fledgling members in the rituals. The Leader of the Dark Daughters is mentored by the High Priestess of the House of Night,
who takes special interest in her development. Membership in the Dark Daughters and Sons is by exclusive invitation only.
The symbol for the Dark Daughters is the traditional symbol for the Triple Goddess: two crescent moons back-to-back against a full moon. The Leader of the Dark Daughters wears a silver pendant with the symbol, a full moon encrusted with garnets.